attribute vec4	inVertex;
attribute vec4	inColor;
attribute vec2	inTexCoord;

uniform mat4	MVPMatrix;

varying vec2	v_textureCoord;
varying vec4	v_color;

void main(void)
{
	gl_Position = MVPMatrix * inVertex;
	v_textureCoord = inTexCoord;
	v_color = inColor;
}
